Anti-DDoS protection

Protection
we build ourselves.

No off-the-shelf box. We develop our anti-DDoS protection in-house, tune it for game traffic and deploy it right in front of your servers. Always on and included.

Dropped packets 0
Players let through 0
Server availability 100 %
Internet
Noveric Shield
Your server
attack (floods, bots) legitimate players

Animation: malicious traffic is stopped by our protection, legitimate players reach the server.

Right in the control panel

You see every attack.
And what it was.

The AntiDDoS section shows your protection mode, active filters, traffic and attack history – including detected game floods like FiveM UDP/TCP or Minecraft Java.

  • Protection modes and custom filters
  • Incoming, dropped and outgoing traffic in real time
  • Attack history with peaks in Mbit/s and kpps
  • Type detection: SYN, UDP and game floods
Noveric control panel: anti-DDoS overview with attack history and detected game flood types
AntiDDoS overview: Protection mode, filters and mitigated attacks, including game floods (FiveM, Minecraft Java), right in the panel.

Layers of protection

From packet floods
to clever bots.

L3/L4

Volumetric attacks

UDP/TCP floods, amplification (DNS, NTP, Memcached…) and SYN floods are stopped at the network edge before they saturate the link.

L7

Game protocols

Game filters verify that traffic matches the game’s protocol. Login and connect floods, query attacks and bots end with us.

24/7

Continuous tuning

We keep tuning the rules based on what we actually see on our servers. New attack patterns are handled by us, fast.

Locations

Protection in both locations

🇵🇱 Primary location

Noveric Shield Premium · Poland

Premium protection developed in-house. We filter volumetric attacks as well as sophisticated game-protocol attacks, and tune the rules based on what actually hits our servers.

🇩🇪 Secondary location

Noveric Shield · Germany

Our own anti-DDoS solution with game filters for the most common game protocols. Same philosophy as in Poland: legitimate traffic passes, attacks end at the network edge.

Why us

Benefits of in-house protection

Built in-house

We develop our protection ourselves. When a new attack type appears, we react – no waiting for a vendor.

Game filters

Filters understand the protocols of Minecraft, FiveM, Rust, DayZ and more. They can tell players from attacks.

Always on

Protection runs non-stop, with no switching into “attack mode” and no connection drops.

L3/L4 and L7

Volumetric attacks as well as game-protocol attacks – bots, connect and query floods.

Included

No surcharges for protection or “clean IPs”. Every server gets it.

Transparent

See every mitigated attack right in the control panel.

FAQ

Protection questions

Do I pay extra for DDoS protection?

No. Protection is part of every plan and runs non-stop.

What if an attack gets through?

We continuously tune our protection on real traffic. If you notice a problem, contact support – because we build it ourselves, we can adjust rules quickly without waiting for an external vendor.

Does filtering affect player ping?

Filtering happens at the network edge and is designed to add minimal latency. Legitimate players shouldn’t notice a difference.

Does it also protect my website or database?

Protection covers traffic to your game servers hosted with us. For other services we recommend not exposing their IP addresses unnecessarily.

Will I see when I’m being attacked?

Yes, an overview of mitigated attacks is available right in the control panel.

A server that survives wipe day.

Pick a game, choose a plan and leave the rest to us. Performance, protection and the control panel are all included.